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Think of Thirst as a Paralyze for blue. The upkeep cost of isn't much to pay for the benefit of keeping something dangerous out of commission indefinitely. Just don't rely too heavily on it--while your Thirst is in play, it's costing you two cards for your opponent's one. Plus one Serene Heart will clear all your Thirsts away. But as a limited short-term strategy, Thirst is really good.
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