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The Civic Guildmage is part of a cycle of five such wizards in the Jamuraan land of Zhalfir, the others being the Shaper Guildmage, Shadow Guildmage, Armorer Guildmage, and Granger Guildmage. The wizards of each guild, while identified with a color of mana, share some abilities of allied colors.
The "weenie" Guildmages are a source of quick, cheap damage early in the game, while being useful for their tapping abilities later on. In the midgame, when mana is tight, you should keep your Guildmage out of the attack, saving the mana to activate its ability if needed, then cast creatures after combat.
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