Soar

Soar1blue
Soar
Enchant Creature
You may choose to play Soar as an instant; if you do, bury it at end of turn.

Enchanted creature gets +0/+1 and gains flying.

"Would you give up your hands to fly? That is what the birds have done."

--The One Thousand Questions

Illus. Tony Roberts
©1996 Wizards of the Coast, Inc.
All rights reserved.
Soar is one of a new variant of creature enchantments, referred to as "instant enchantments." Instant enchantments offer a choice: the permanence of an enchantment or the speed and flexibility of an instant.

When Soar is played at instant speed, the target creature gains flying, just like Jump. However, your opponent can immediately disenchant Soar, unlike Jump. Remember: Soar is still a creature enchantment, but it can be played at the speed of an instant.


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