Mind Harness

Mind Harnessblue
[Mind Harness]
Enchant Creature
Play only on a red or green creature.

Cumulative upkeep 1

Gain control of enchanted creature.

Centuries ago, Mangara won the loyalty of the Quirion not by ruling their minds but by supporting their independence.

Illus. John Malloy
©1996 Wizards of the Coast, Inc.
All rights reserved.
Mind Harness is a variant of Control Magic, which right away makes it a valuable card. Like all variants, though, at times it is worse than the original and at other times, better. Mind Harness's main advantage is that it can stop a green-red speed deck; coming up with [2][Blue][Blue] to cast Control Magic is too costly and slow. The disadvantage of Mind Harness is that eventually you won't be able to afford the cumulative upkeep and your opponent will get his creature back. But that's why your deck should also include ways to sacrifice the stolen booty!


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